All Points Bulletin (APB) Thread, APB 1.3.0 is coming, 1.3.1 to follow shortly after in MMORPG; From the front page today posted by Toxico. Ultimately, I think these two patches will make or break the game. ...
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Does Stuff
APB 1.3.0 is coming, 1.3.1 to follow shortly after
From the front page today posted by Toxico. Ultimately, I think these two patches will make or break the game. I seriously hope they make the game.
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We're happy to inform you that on Tuesday 03 August we'll be updating APB to version 1.3.0! Downtime for this update will be held from 05:00 EDT / 02:00 PDT until 08:00 EDT / 05:00 PDT. This update includes a number of the fixes that didn't quite make it into our first release. You can find out all the about the changes in our First Look at 1.3.0 post! We'll be posting the complete patch notes on Tuesday, so keep an eye on apb.com and the forums!
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Also, Toxico posted a list of changes coming in 1.3.1 which is to follow shortly after 1.3.0.
As you now know, the 1.3.0 bugfix patch is imminent, and shortly thereafter we''ll be releasing 1.3.1 which contains a number of changes which we couldn''t quite get ready in time for release next week. 1.3.1 contains a number of small but significant changes which I thought were worth highlighting.
Changes to mission offers
As of 1.3.1, the following changes will take place:
Criminal v Criminal matchmaking has been turned off
System-generated bounties have been turned off - bounties can now only be entered into by witnessing unopposed criminals. This means that the chances of Calls For Backup being bounty missions will be greatly reduced, so those of you who have said that you generally avoid answering CFB because of the number of bounty missions should be able to relax a little and help out the poor souls who need your muscle.
Changes to weapons in 1.3.1
As ever, when we make changes to weapons, it''s not simply as a concession to people raising concerns on the forums. When weapon balance issues come up, we correlate these with feedback from our QA department and from team members who play regularly on the live service. After some discussion, we''ve decided to make the following changes:
N-Tec:
Base accuracy has been reduced slightly.
Movement penalty has been reduced slightly to compensate for base accuracy change.
Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
Maximum level of inaccuracy the weapon can reach has been slightly increased.
Benefit gained via Marksmanship mode has been slightly reduced.
OCA-EW:
Minimum damage percentage at max range has been increased slightly.
Base accuracy has been reduced slightly.
Max Range has been reduced by 5m & Effective range reduced by a further 2m.
Number of shots before accuracy degradation is applied has been lowered (becomes less accurate faster).
Magazine capacity of the weapon has been reduced from 34 to 28 rounds.
Both of these changes are an effort to reduce the effectiveness of continuous full-auto fire.
NL-9:
So I guess this is the hot topic. After some considerable discussion, we have decided to remodel the NL-9 to behave the way it looks - as a Less Than Lethal shotgun. The NL-9 has been reworked to behave almost identically to the JG-840 shotgun - short range, two-shot stun, with a pellet spread.
Last edited by Xeros; 07-30-2010 at 02:40 PM.
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Core
Going to see a lot fewer OCAs being used. Still going to be a beast up close. Not sure I agree with nerfing it and reducing the clap capacity. We will have to see.
The N-tec changes are respectable and I honestly can say, I saw them coming.
The NL-9 will be just a beastly as it has been. The only difference is now you will need to be in OCA range and not N-tec range. Not a big change.
I personally don't agree that these changes will "make or break" the game. There are plenty of us subscribers that will continue to play regardless of the changes. We will adapt because we love the game. Most of the people that complain are the ones that want to play it "casually". Adjustments are needed but the game is not in as bad a state as people play it off to be. The way they change upgrades will make a more significant impact on the game overall. The biggest arguments are between "hardcore/diligent playtime" players and "casual/limited playtime" players. As with any MMO the casuals complain of not being able to keep up. Same song, same dance. Still love the game!
"Human blood doesn't come cheap! Let's show them the price!" -
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