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Guild Wars 2 Thread, No dedicated healers in Featured Games; I personally like the idea of classes having their own ways of saving their asses. It will definitely bring a ...
  1. #11
    Button head Butcher_Pete's Avatar
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    I personally like the idea of classes having their own ways of saving their asses. It will definitely bring a great new dimension to PvE where it will be entirely group based where the only person you can rely on is yourself. I believe that this will separate the boys from the men especially in PvP, I mean if there isn't one function full on healer then that means your just going to generally outplay that other person in skill and wits. I like to think of it as a live action chess battle being your opponent has just as much power as you do. Now that being said I am not sure if gear is going to have a MAJOR effect on gameplay, if its balanced where the rarer the item is the more just basic additional points and not absurd amounts of plus anything really. Granted the more hardcore guys are going to get more of a chance at the PvP simply because he worked for that gear. I doubt that also gear well have a negative effect on basic damage not putting you under the mercy of the gear holder essentially (if your wondering about me adding this take a look at a game like WAR if they stacked the damage reducing skill you just had no chance.). Anyways this is all my personal opinion and the best way I can put it.
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  2. #12
    Core - COMPLETELY FOOKING NUTS! Squirrellies's Avatar
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    Ruh roh.. I feel the onset of a Skill vs Gear arguement insuing...

    I've always believed Gear should give you an EDGE not be the DESIDING FACTOR in pvp. Stats, effects, and bonus from gear should be dumbed down for PvP. Otherwise the 12 yr old who ditches school and plays 20hrs a day is going beat the 30yr old working class family man who's WAY more skilled. The mere fact the 12 yr old hits has an item/weapon for 400 and the 30yr old hits for 60.
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  3. #13
    Button head Butcher_Pete's Avatar
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    I mean I consider the really rare gear to be your own personally trophy that you can show off, wear, and it also feels more rewarding when that trophy increase your chances at killing. All I'm saying is that a slight edge to the gear because that was what GW1 was famous for, if you were starting out you didn't have a shot but your appreciation and dedication for the game is shown on your avatar.
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  4. #14
    Does Stuff Xeros's Avatar
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    Quote Originally Posted by Butcher_Pete View Post
    I mean I consider the really rare gear to be your own personally trophy that you can show off, wear, and it also feels more rewarding when that trophy increase your chances at killing. All I'm saying is that a slight edge to the gear because that was what GW1 was famous for, if you were starting out you didn't have a shot but your appreciation and dedication for the game is shown on your avatar.
    Summed up my thoughts right there.
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  5. #15
    Button head Butcher_Pete's Avatar
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    also just like to add that there will also be monsters that are a one time kill only monster so gathering loot from that NPC is a trophy as well as a reward. Knowing how hardcore we are we are going to be having some of those extremely rare items to show off.
    “They lie about marijuana. Tell you pot-smoking makes you unmotivated. Lie! When you’re high, you can do everything you normally do, just as well. You just realize that it’s not worth the fucking effort. There is a difference.” -Bill Hicks

  6. #16
    8 bit King RivaCom's Avatar
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    They are showing this game to be more and more just a single player dungeon run through. They are trying to adapt a game so you don't have to rely on allies. But at the same time, it's called "Guild wars". Not sure how it will really play out. I see GW1 but longer story and a couple more characters.

  7. #17
    Cyber'd Up Sallas's Avatar
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    First off, lets stay on the no dedicated healers and not run into a gear/skill debate here. Lets just all agree that skill should matter more than gear

    So on topic, with this whole CC being a major part of the game there will hopefully be alot of reactive spells to anti CC or prevent it before it happens, Maybe only a few seconds duration of a prevention buff or a long CD spell to take it of yourself, but taking away one CC spell can be very important and can be seen in fx WoW arena where a big part is to use CC and CC preventing skills at the right moments. And I can agree that sometimes it is abit stupid with all the focus being on jumping one certain role or having to battle for who can hold their mana the longest, if I wanted to do the mana race I'd go play PvE
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  8. #18
    Decker Geldan's Avatar
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    While I played Guild Wars monks mostly always went with some sort of protection setup anyway. It wound up being stronger all around than straight healing. It was also much more fun then a traditional healing role in my opinion. If this is what they are going for I strongly support it.

  9. #19
    Button head Butcher_Pete's Avatar
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    Quote Originally Posted by RivaCom View Post
    They are showing this game to be more and more just a single player dungeon run through. They are trying to adapt a game so you don't have to rely on allies. But at the same time, it's called "Guild wars". Not sure how it will really play out. I see GW1 but longer story and a couple more characters.
    Well we are just in Alpha as well it just wouldn't be GW without PvP I mean thats like taking the stink away from a skunk. Give it some more time and we will start to see some PvP and some full on Raiding PvE.
    “They lie about marijuana. Tell you pot-smoking makes you unmotivated. Lie! When you’re high, you can do everything you normally do, just as well. You just realize that it’s not worth the fucking effort. There is a difference.” -Bill Hicks

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