Starcraft 2 : Wings of Liberty Thread, Patch 1.2 on PTS in Featured Games; Patch 1.2 coming soon. Of course, that is after we test out the presumed changes on Starcraft 2's Public Test ...
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Administrator
Patch 1.2 on PTS
Patch 1.2 coming soon. Of course, that is after we test out the presumed changes on Starcraft 2's Public Test Server!
Click here for the full patch notes.
This is what most of us care about, the balance tweaks:
• PROTOSS
-- Hallucination research time decreased from 110 to 80.
-- Observer
Cost decreased from 50/100 to 25/75.
-- Phoenix
Build time decreased from 45 to 35.
-- Void Ray
Now deals 20% more damage to massive targets.
Flux Vanes speed upgrade removed.
• TERRAN
-- Bunker
Build time decreased from 35 to 30.
This is only a temporary change for the patch 1.2.0 PTR.
-- SCV
Repairing SCVs now assume the same threat priority as the unit they’re repairing.
SCV construction movement made more consistent.
• ZERG
-- Infestor
Fungal Growth no longer affects air units.
The bunker change will just be on the 1.2.0 PTR patch and likely not on official patch 1.2.0.
Hallucination research time being reduced by 30 seconds is reasonable. So many key upgrades are available on the Cybernetic Core, yet only one upgrade can be researched at a time.
Phoenix build time decreased by 10 seconds is a huge buff when regarding the patch notes as a whole. Phoenixes will likely become very viable in Protoss vs Protoss, but mainly Protoss vs Zerg.
Infestors' Fungal Growth no longer affecting air units will lead to a metagame transformation. This change along with the decrease build time for phoenixes, will make the early Protoss air units a nightmare for Zerg to handle. Good thing Blizzard preemptively nerfed Void Rays by removing their movement speed upgrade from the game.
Also note, medivacs can no longer be stopped by fungal growth. This will likely lead to mid-game harass via medivac drops in Terran vs Zerg to become a bit more possible. Mutalisks now acting as interceptors will be one of the few ways Zergs can properly react to medivac harassment.
Make sure to help Blizzard test the possible patch by playing a few games on the PTS. More info about how the PTS works can be found here.
Last edited by Arovien; 12-04-2010 at 03:42 AM.
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Bopper
Re: Patch 1.2 on PTS
The Scv repairing seems like a pretty big one too. that means its just as likely to be destroyed now too if your not smart enough to attack destroy it first
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Just a punk
Re: Patch 1.2 on PTS

Originally Posted by
Ranger Wolf
The Scv repairing seems like a pretty big one too. that means its just as likely to be destroyed now too if your not smart enough to attack destroy it first
You really can't individually target scvs when they're mass repairing in a realistic battle. If you have melee units, they'll crowd around the one unit, wasting precious attack time until the 2-3 that can actually hit the target finally kill it. If you're using slow attacking ranged units, they'll all overshoot on one of the scvs and waste alot of attacks. (This is the problem with target firing in large numbers.) This, along with the inability to see them, made it really impossible to kill PF or scvs/thor without an aoe attack.
I like the protoss changes, working in the right direction.. Not sure how mass repairing for terran will feel now, but it will likely be not as annoying.
The zerg change..... -_-. This really breaks one of the ways to play zvz, roach/hydra. The only way hydras could beat mutalisks was with fungal growth, now hyrdas are just gonna be stationary turrets. ZvP is going to get much more air oriented, and now zerg will almost be forced to go mutalisk, to which protoss still doesn't have much of a counter for. I'm not so sure how phoenix will be able to handle mutas now that there will be more for protoss. It'll be interesting to see. More of the same with Terran, you're forced to get mutas now due to not being able to handle the already prevalent drops without them.
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Dabbler
Re: Patch 1.2 on PTS

Originally Posted by
Sigil
You really can't individually target scvs when they're mass repairing in a realistic battle. If you have melee units, they'll crowd around the one unit, wasting precious attack time until the 2-3 that can actually hit the target finally kill it. If you're using slow attacking ranged units, they'll all overshoot on one of the scvs and waste alot of attacks. (This is the problem with target firing in large numbers.) This, along with the inability to see them, made it really impossible to kill PF or scvs/thor without an aoe attack.
I like the protoss changes, working in the right direction.. Not sure how mass repairing for terran will feel now, but it will likely be not as annoying.
The zerg change..... -_-. This really breaks one of the ways to play zvz, roach/hydra. The only way hydras could beat mutalisks was with fungal growth, now hyrdas are just gonna be stationary turrets. ZvP is going to get much more air oriented, and now zerg will almost be forced to go mutalisk, to which protoss still doesn't have much of a counter for. I'm not so sure how phoenix will be able to handle mutas now that there will be more for protoss. It'll be interesting to see. More of the same with Terran, you're forced to get mutas now due to not being able to handle the already prevalent drops without them.
On paper, phoenix do hard counter muta. they are faster, they have a bonus dmg against them ( I think) and they have a bigger range
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Chilled
Re: Patch 1.2 on PTS
phoenix do fantastic against muta, you just need 2 stargates with constant chrono boost in order to keep up with most zerg muta production. Now it will be easier. I'm still cautious though because zerg's ability to tech switch is unparalleled. Once the muta cloud is dealt with, there may be a lot of near-useless phoenix on the field.
The best way to deal with mutaling still, i think, is to hit a good timing attack, either right before mutas come out, or when you have archons/storm before mutas reach critical mass and can wreck your base. I will have to try out phoenix though.
IMO the FG change is good. zvz's metagame has always been shaky. But it seemed to easy to destroy a bunch of mutas or phoenix with this spell. One FG could decide a game.
All the changes I'm very happy with. I don't understand the bunker change tho. Here's hoping they're telling the truth that it's just for the test realm.
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Sarakin
Re: Patch 1.2 on PTS
I'm happy about the FG change. This enables mutalisk to be a viable unit again in zvz. Up until now, the metagame has inhibited mutalisk use because of roach/hydra armies and infestor support. I'm definitely going to work on a zvz mutalisk build again
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Just a punk
Re: Patch 1.2 on PTS
Phoenix eat mutas alive when they're trying to harass the protoss base, due to the kiting. However, this doesn't come into play when there's an engagement and the phoenix are forced to stay and fight or surrender the air game. That, and what Nesphit said about mutas always out numbering phoenix.
Hydra/roach was one of the stronger ways to play it, but muta/ling was still around due to banelings countering hydras so hard. (Again, stopped by fungal growth.) The problem I see though, is the fact that hyrda/roach is now in the muta's spot. I feel it swung the balance around to the other end, instead of in the middle, where both armies are viable.
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Dabbler
Re: Patch 1.2 on PTS
Phoenix wont be useless in the air after the muta will be dead. there will always overlord in the air. Zerg have to use it over the map to keep key point in view just the fear of the phoenix fill hurt zerg
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Just a punk
Re: Patch 1.2 on PTS

Originally Posted by
Toad
Phoenix wont be useless in the air after the muta will be dead. there will always overlord in the air. Zerg have to use it over the map to keep key point in view just the fear of the phoenix fill hurt zerg
Don't see how people say phoenix are useless after air units are gone, they still stun enemy units. But yes, I hate when phoenix are out when I'm zerg because I can't use my overlords. I played a game a few days ago where he had 5 phoenix and just ran through my base killing my overlords because I didn't have alot of anti air.
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Dabbler
Re: Patch 1.2 on PTS
Big news, Blizzard reverting some change :
We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.
Some of the changes we’re working on implementing:
Bunker build time reduction removed as previously noted
Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units
It will once again be possible to hold down a key to repeat a hotkey command
This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.
Thanks for your help!
There's the source : PTR Hiatus - Forums - StarCraft II
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