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Terran Thread, Starcraft 2 | Terran SCV Rushing | The Strategy in Starcraft 2 : Wings of Liberty; At this point I've played nearly 100 rounds with this strategy exclusively. I've played and beaten Silver, Gold, and Platinum ...
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    Administrator Kreeper's Avatar
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    Starcraft 2 | Terran SCV Rushing | The Strategy

    At this point I've played nearly 100 rounds with this strategy exclusively. I've played and beaten Silver, Gold, and Platinum players and achieved a success rate of about 70-80%. The best part about this strategy is that it seems to take players of all skill levels by surprise; I've not noticed any significant difference in the way a Platinum player reacts compared to a Gold or Silver.

    An SCV rush can only be done on a map where you have a direct path to your enemys base. It will not work on starter maps that have a rock blocking your opponents base. It works great on maps where you have a straight line leading to them.

    This strategy can be employed in both 1v1 and 2v2 matches. This strategy will determine your game in less than five minutes; if you fail, you're out and there's really no way to redeem yourself from a failed rush so be ready to congratulate your opponent and Q+Q.

    I've seen other guides by people using Probes or Drones, but they're inferior to SCVs for a number of reasons.

    - SCVs have 20 more health than other worker units.
    - SCVs can repair themselves.
    - SCVs can be loaded into your Command Center should the enemy retaliate with their own workers.

    With that being said...

    Victories against standard Silver/Gold players:

    http://www.egmngr.com/SCV_Victory_1.SC2Replay
    http://www.egmngr.com/SCV_Victory_2.SC2Replay
    http://www.egmngr.com/SCV_Victory_3.SC2Replay
    http://www.egmngr.com/SCV_Victory_6.SC2Replay
    http://www.egmngr.com/SCV_Victory_10.SC2Replay


    Victories against Platinum rated players:

    http://www.egmngr.com/SCV_Victory_4_Platinum.SC2Replay
    http://www.egmngr.com/SCV_Victory_5_Platinum.SC2Replay
    http://www.egmngr.com/SCV_Victory_7_Platinum.SC2Replay
    http://www.egmngr.com/SCV_Victory_9_Platinum.SC2Replay

    Victories against Protoss using proxy pylon:

    http://www.egmngr.com/SCV_Victory_8_proxy.SC2Replay


    Beginning the SCV Rush

    Begin the match as you normally would by mining minerals and queuing up more SCVs. You can't attack initially or you'll be outnumbered by the time you reach your opponent. The goal is to attack specifically during the moment at which your opponent will be waiting for their Supply Depot, Overlord, or Pylon to finish construction; during this time its more likely you can match the number of worker units.

    You'll want to aim for 10 SCVs before beginning the assault. At this point most players will be working on additional food supplies leaving you with a window of opportunity in which they won't greatly outnumber your own units. After your 10th unit finishes construction immediately leave for their base. In case your attempt fails, keep queuing up SCVs.

    When you reach your opponents base they will typically have just finished construction of their food supply and will have just started on the barracks equivalent unit. Start attacking it, it should have low enough health that you threaten to shut it down before completion. This will draw out your opponents SCVs/Probes/Drones and the real fight begins.

    Always try to surround their units, even if it appears that they have more. If you become surrounded you WILL lose the fight. Watch for units that enter the red zone and pull them out before they're destroyed- even a single lost SCV can lose the entire battle for you.
    If the enemy retreats, take a moment to repair your SCVs and immediately go back after them. Sometimes they'll circle around their base- ignore them. Attack their buildings if you need to draw them back in your direction.

    DO NOT ALLOW THEM TO CONTINUE MINING. They'll use those resources to rebuild their units and outnumber you. Worst case scenario they'll get the resources to pump out a zealot or herd of zerglings that will put you out of commission.

    If you are successful they will be out of workers, out of minerals, and you'll be left chipping away at their final building. Nice players will laugh with you, mean players will call you hom ophobic slurs. But a winner will be you


    2v2 Strategy

    The difference here is after some time their ally will send reinforcements to take out your SCVs. By the time they arrive you should have already done enough damage that your own ally can come in and finish the job. Even with just a couple of marines or zerglings allow your ally to rush in and finish off their worker units. Your opponents ally should not be able to stop you in time from finishing off their workers.

    At this point you'll be at a huge disadvantage, but you'll be alive as opposed to your enemy. Continue building and be prepared to lift off if your ally isn't quick enough to come to your aid when the leftover opponent attempts to finish you off.
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    Chilled Drex's Avatar
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    Hah, I just tried this in three different 1vs1 (Conveniently one match each against Zerg, Protoss, then Terran).

    I lost the first match against my Zerg opponent because I kinda f'd up my attack (accidently Pressed "Load" instead of "Lift Off" on my Command Center, causing half of my attackers to take refuge inside the base). The 20-30 seconds I lost in the process made all the difference.

    The next two matches, against a Protoss then Terran opponent, were convincing victories.

    The Protoss never even saw my attack coming and I wiped out half his workers before he began running like a chicken with it's head cut off. Game ended in 5 minutes 32 seconds.

    My next match was slightly longer, at 6 minutes 26 seconds. My Terran opponent was in the process of constructing a Barracks when my SCVs arrived at his base. I promptly killed the builder, and then was attack by his remaining SCVs.

    He then sent a lone worker to complete construction of the Barracks as I was killing off Miners. I couldn't kill it in time, and he ended up spawning a Marine. I immediately swarmed the Marine, but took 2-3 casualties in the process.

    Now I had 4 SCVs (2 in Red Health) against his 3 remaining SCVs (Full Health). Through some deft micro, I was able to widdle down his remaining forces and struck the winning blow with 1 SCV remaining. Game over, epic victory.

    Oh, and both of my opponents who lost were SHOCKED at the out come. It was quite satisfying.
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    Administrator Kreeper's Avatar
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    Awesome PimpToxie!!!

    Let us know your in game name and you can play with us.



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    Chilled Drex's Avatar
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    Smile

    Uploaded a few videos (per Kreeper's request) of me successfully SCV Rushing unsuspecting opponents.
    It was fun, while it lasted: the latest patch nerfed SCV's health.

    Toxie's SCV Rush 1

    Toxie's SCV Rush 2

    Toxie's SCV Rush 3

    Toxie's SCV Rush 4
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    Recruitment Officer cone0's Avatar
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    Is this strategy obsolete now due to the SCV health reduction?
    http://i48.tinypic.com/rclk7o.jpghttp://i48.tinypic.com/2f0gal0.png

    "Human wickedness is an argument for liberty, not an argument for absolute forms of government."
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    Administrator Kreeper's Avatar
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    - This strat is now dead -

    Thread locked.



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