Terran Thread, Unbeatable against Zerg in Starcraft 2 : Wings of Liberty; I have done this the last 10 times I have played Zerg and have not been beaten. I bet if ...
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Just a punk
Unbeatable against Zerg
I have done this the last 10 times I have played Zerg and have not been beaten. I bet if all terran do this strat then no one would ever want to play zerg again. It is a rush to one(1) Thor, two(2) medivacs, one(1) helion, and 6 marines.
Build order.
5 scv - gold.
pump SCV asap.
as 10th SCV building make SUPPLY DEPOT
11th SCV make RAX
12th make Refinery.
SCV that is done with RAX makes second Refinery.
Make sure to wall off.
after RAX upgrade Command
Once enough gas get Factory.
Make sure to have 45 supply by now.
Once Factory is done make Academy and Starport.
Upgrade Factor to Tech but upgrade Starport with Reactor So you can make 2 medivacs at once.
You Shoulda been able to build Thor once the Academy was done.
Once Reactor is done, build two medivacs.
You will have to wait a second on the two medivacs so build a helion. Also great for taking out zerglings.
You should have gotta about 6-10 marines. Mainly for protection but also to take with you.
Load up the Helion and marines in one Medivac then load up the Thor in the other Medivac.
Go Drop right in his gold supply. Usually they just leave once drop.
Wanted to share because I HATE ZERG!! I tried a modified version of this against terran and lost because he had mass marraders.
Against Zerg I do not scout. They cannot make anything fast enough to get you as long as you wall off fast. I did have one guy blow out my wall but then ran into my Thor who had just popped out, his zerglings died quick and then I went after him and he was a goner. They might get 1 hydralist before your Thor but you will have a few marines for that. If they try to mass ground, they are done for.
Good luck. I havn't lost yet.
Instructor
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Just a punk
Just wanted to say that I am Platinum and I also just did this exact build order against Terran and Protoss and it worked to perfection.
I also want to add. Once I get my first Thor, I start building 2 more RAX with Tech to get marrauders. Just incase they can stop your first wave.. usually need to do this with Protoss. So my second wave I have 3 thor, 5 medivacs. 3 of them with the Thor and the other two full of marrauder and marines..
unstoppable!
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Administrator
Nice
This reminds me of the thorship but with a little extra.
Do you do any type of early pressure?
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Chilled
I want to see this in action.
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Just a punk
Nothing is unbeatable if scouted!
As zerg, I think the best composition against this is lings/banelings. Which is the standart composition against terran early game with a transition to mutas/ling/bling afterwards.
Though the drop might take zerg by surprise he should be able to fend this off with 5blings+20 lings, which, wouldn't be too difficult to have at the moment you drop these units.
(though It might get very powerfull on LT with the cliff at the natural - as zerg I naturally hate it t_t)
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Administrator

Originally Posted by
Luminox
Nothing is unbeatable if scouted!
As zerg, I think the best composition against this is lings/banelings. Which is the standart composition against terran early game with a transition to mutas/ling/bling afterwards.
Though the drop might take zerg by surprise he should be able to fend this off with 5blings+20 lings, which, wouldn't be too difficult to have at the moment you drop these units.
(though It might get very powerfull on LT with the cliff at the natural - as zerg I naturally hate it t_t)
I totally agree. Yet, I can see this thorship + support strat to be very good in most maps. I would love to see you guys play this out.
Add me on b.net. My info is
<-----there-----
Just hover your mouse courser over the SC2 icon.
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Decker
I'm not seeing this work in Diamond, a good zerg will have enough to stop this or have scouted properly to find out what you are doing. A good zerg will sacrifice an ovie into your base before not scouting at all. It looks plausible, if they don't scout, but if you do this they WILL have another expansion most likely (especially at higher lvls), and will just transfer drones while massing some lings.
better players will have speedlings already, and at least two queens for constant 6 larva spawns.
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Just a punk
The scout issue, Usually I will kill the scout before it sees the armory. But your correct if scouted its easily defended. lings/blings are the correct counter and usually stop the first wave, but not without loosing most of the drones. The Killer is on the second wave, I come in with 2 thor and many more marines.
Obviously nothing is perfect in this game and everything can be beaten. Although done right, this is a very good one for Zerg. Even if they stop it all, I am going to be getting lots of marrauders with a couple THor to back them up.
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Sarakin
this strat should work pretty well.... unless the zerg goes 1 base, however it is standard for Z to FE vs T. something like this wouldn't work if the zerg is on 1 base with 2 hatches and the army is right there, ready to defend. THere's no way you'd be able to kill enough drones to make this worth it, not enough at least without losing your entire army. Queens are pretty damn good AA.
And always... scouting to prevent such cheese.
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Just a punk
Re: Unbeatable against Zerg
Thats a lot of tech with no follow up or FE built in mine. Would be moire affective to stay with the 2 racks opening followed by FE and 2 more racks. Good at denying bling busts and a great eco build.
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