World of Warcraft Thread, Up To Date Expansion Details in MMORPG; Cataclysm Guide: Class Changes - Wowhead
Just making sure everyone knows where to go to find info about whats coming. ...
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Banned
Up To Date Expansion Details
Cataclysm Guide: Class Changes - Wowhead
Just making sure everyone knows where to go to find info about whats coming. Very organized here.
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Registered user
thanks
I'm looking forward to it
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Enforcer
Cant wait until they post some of the Mage info. I'm not liking the Balance tree for Druids still but from what I saw of the tanking Feral tree I'm enjoying the changes especially the increase in armor and mitigation talents.
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Weefle
Leap of Faith (85)
Pulls a friendly target to the Priest's location. The spell works similar to Death Knights' Death Grip. Blizzard hopes that Priests will use "Life Grip" to save a friendly player from a potentially dangerous situation, such as having pulled aggro accidentally, being focused in PvP or standing in fire. 30 yards range. 45 seconds cooldown.
Wish I had this for the many times I've caught people standing in fire, and other genius places. Also sounds like a fun tool when combined with levitate.
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Enforcer
I'm wondering if that ability will be instant or channeled. Would be fun in AB to jump off the edge pull a friend to you then levitate while watching the friend fall to their death.
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Weefle
Exactly, no longer is throwing people off a cliff restricted to MC. And so I hope there are lots of elevators in Cata instances.
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Banned
Such a cool spell, Life Grip!
MMO-Champion - Cataclysm Talent Calculator - Introducing WoWTal
Updated Talents for the following classes:
- Priest
- Rogue
- Druid
- Shaman
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Banned
Brand New Cataclysm Info! (Some Major Stuff) - The Wowhead Blog
Glyph System Changes
To accomplish this, they've added a new tier of glyphs: Medium Glyphs. Tom explained that in Wrath, people were really powergaming their glyph choices—that glyphs, like talents, had gotten to a point where everyone agreed on what the "best" glyphs were for each class and spec, and anyone who chose otherwise was dumb. With medium glyphs, they're trying to break that system up a bit—major glyphs are still critical, but minor and medium glyphs have more flexibility.
On the UI side, there have also been a few changes—I was asked not to take photos, but the glyph UI now lists all the possible glyphs for your class. Tom Chilton pointed out that up until now there had been no way to get a complete list of all your possible glyphs in-game—the only option was to go to the Auction House and look through what was available (or to patronize our own fine establishment).
There was also talk about making glyphs permanent rather than consumable—so that as soon as you used a glyph for the first time, it was added to your "list", and thereafter you could rearrange your glyphs later on as you chose
Firstly, the whole guild currency idea has been scrapped.
10-Mans and 25-Mans
You guys already know that Blizzard is planning to consolidate 10-man and 25-man raiding into less of a difficulty setting and more of a playstyle choice. This means that 10-man and 25-man encounters will be designed to have roughly the same difficulty level, and will drop items from the same loot table. To compensate for the additional logistical hassle of getting 25 players online rather than 10, Blizzard will be giving out more loot per player in 25-mans—specifically, about 50% more. It was strongly hinted that this extra loot would come in the form of Emblems.
What they hadn't announced previously is the ability to "downshift" your raid. Imagine if you do a 25-man run of a new instance, get about halfway through, and call it a night. The next day you get back together to do another run, but—big surprise—only 20 people show up. Well, now you can "downshift" your raid into two separate 10-man groups, and just keep right on going. The maximum number of 10-mans you can make out of one 25-man is three—meaning, if the remaining five guys show up the next day, they can swap down to a 10-man as well and keep right on going.
Blizzard is not allowing players to "upshift". They explained that they felt this would cause a lot of pressure on guild to pull some really unpleasant maneuvers—for instance, stripping out the bottom 15 players to do some particularly difficult encounter, and then inviting them all back in for trash. They figured the legitimate use-cases for upshifting a raid were much more rare.
Wrath of the Lich King had about 1000 new quests. Cataclysm has over 3000
The current heirlooms will stop growing after level 80. There will be a whole new crop of heirlooms for Cataclysm. Goblins and Worgen will be able to start using heirlooms immediately at launch.
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Enforcer
I'm pissed about the new changes. I was looking forward to the guild leveling with talents and Path of The Titans. Now all that Cat has that's different from WoTK is medium glyphs and rated battlegrounds? Adding a different slot for glyphs is not much of a change and the battlegrounds are already here... Now they just haft to put in a system similar to arena which is already in the game.
Yes they are putting in more stuff to grind but I don't care. I enjoy the lore of the game and the guild advancement stuff will be nice for a bit until you complete all those achievements then its back to the same old gear grind.
I was looking forward to having guilds with different path of advancements, new battlegrounds (yes we got a upgraded Wintergrasp but that's just there to get to the instance) and rated battlegrounds (somewhat but more for fun than competition). Now raiding the "new" old instances will be fun but unless more information comes out that shows that this xpac isn't just another copy of the previous with a few new instances and graphics I might haft to pass on this xpac.
Depending on new information that comes out in the next few months I might change my mind but the "new" stuff coming out is not really keeping my interest in the game.
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but a large number of electrons were terribly inconvenienced.
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